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In the Unity v7.0 Help it states that when the EN/ENO is used, "If an error occurs, ENO is set to 0". What constitutes an error?

FA199184

24/01/2018

It is dependent on the FFB used as to what sets the value of ENO to 0 or 1.
For instance, if you use the DIV Function, and you perform a divide by 0 operation, then ENO=0.
If you use a MUX function and you provide a BAD k input, then ENO=0.

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Legacy KB System (APS) Data: RESL212387 V1.0, Originally authored by DaSo on 08/28/2013, Last Edited by DaSo on 08/28/2013
Related ranges: Unity Pro - SoCollaborative software