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    Bus number allocation in project imported into Unity Pro.

    A Proworx 32 project, for example, has an IO map configured with an NOM, two NOEs and an RIO module.
    PLC (DIO 1) = Slot 2
    NOM (DIO 2) = Slot 4
    NOE(1) = Slot 5
    NOE(2) = Slot 10
    CRP = Slot 16

    Once the project is imported into Unity Pro, the Configuration as below in the the Unity Project Browser.

    Local Bus = Bus 1
    DIO Bus = Bus 2
    RIO Bus = Bus 5

    Here is how these numbers are assigned and why there are only 3 Buses.
    The numbers are assigned in sequence for network interfaces.
    The only buses that are shown in the configuration are Local, DIO configured for Peer Cop, and RIO.

    Bus 1 is assigned to the CPU in slot 2,
    Bus 2 is assigned to the NOM in slot 4 because it is configured for Peer Cop,
    Bus 5 is assigned to the CRP RI/O head located in slot 16.

    Bus 3 and 4 that are not seen because they are allocated to the NOE's in slots 5 and 10.

    Legacy KB System (APS) Data: RESL212951 V1.0, Originally authored by DaSo on 11/06/2013, Last Edited by DaSo on 11/06/2013
    Related ranges: Unity Pro - SoCollaborative software

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